This I feel was accomplished due to you not starting as a powerful individual, not a soldier or demon hunter but rather just another guy/girl from the slums. ” I also felt small and insignificant, even though my world consisted of the confines of the ship. Throughout my playing, I felt a great sense of accomplishment when a quest was completed. “Colony Ship: A Post Earth Role Playing Game has a fantastic foundation on which to improve itself. Iron Tower was clearly trying to make an experience in the mold of older RPGs, but perhaps a few hints from newer games like Disco Elysium.” It also exposed me to more of Colony Ship‘s well-written dialogue and descriptive text. “Of course, I folded like origami at the prospect of violence, but that made trying to find alternate routes more satisfying. And while it still has a long way to go, the seeds of greatness are already there.” “Colony Ship combines the best parts of The Age of Decadence and Dungeon Rats and puts them in a neat new setting. You can post your thoughts and suggestions on our Steam forum, on our studio's forum, or email us directly.” Try the combat demo before you buy to make sure that the overall design and direction are to your liking. If you want us to radically change it because you prefer a different type of RPGs, we won't be able to accommodate you and we want to be upfront about it. If you'd like to help us improve this design, we'll work with you and together we'll make the best game possible. Some players like it as it makes the game more replayable, others don't. In practical terms it means that you won't see more than 40% of the content in the course of a single playthrough.
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